
There's also an auto-save created when you leave the gate. Your team is revived if they've been taken down, and any medical device charges are restored. Nope, you're not going to get that experience here whatsoever - the game gives you 3 Psygates to use as specialized checkpoints. If you're looking for a pick-up, play, put down and come back kind of game with SH: Deathwing. The Emperor Protects, and also Saves, well, sort of. Warning: there's also a glitch where the game will load in, you'll still be in a loading screen, and you'll die in that loading screen triggering, guess what, another load! I've had this happen, and I am not the only one. Cool for the first few times, but it grates on you after the umpteenth time you've died (and you will on the harder difficulties). So try not to die, or you'll be treated to the same loading screen, the same rambling intro that's narrated at the start. Three times this happened before I was able to return to my game. The way that SH: Deathwing handles loading is rough, it takes a long time, and pre-patch (I haven't got one on the PS4 yet) the load times are long, irksome, and prone to actually crashing mid-load leaving you with an endless loading screen that never recovers. In the Grim Darkness of the Future there is only: LOADING. It misses the mark thanks to some glaring bugs, crashes and technical errors. It is a real shame too, because this game had the potential to be a really great WH40K game and one of the best ones yet. Space Hulk: Deathwing slows down, jumps, jerks and stutters if there's too much happening. Plenty of games like Horizon: Zero Dawn, God of War, and the most action packed AAA PS4 titles have zero issues with frame-stutter and wonkiness when there's a ton going on at once. This was a smart move, since the game is badly optimized and stutters when moving through the depths of the Space Hulk, let alone if too much is going on at once. The developers cancelled development on the Xbox One and chose to focus on the PS4 solely. It was coming to Xbox One (X) and I can't help feel that Sony's PS4 isn't the problem here. It's a PS4 exclusive title that is also on PC.

This game is just that, behind the decent art and design execution is a game that has some rough edges and flaws that can't be ignored.

You can nail the look, the composition, the aesthetic and all that - if you screw up one component then the dish can come rolling back. However, it is rather like cooking a restaurant quality dish for people to consume.

Visually, it all looks as it should, the shambolic corrupt, and somewhat decadent universe of Warhammer 40K has been brought to life with a beautiful macabre attention to detail. There's part of me that's really impressed with the attention to detail, the design, the aesthetic and the feel of the game. Space Hulk: Deathwing Enhanced Edition is a tricky game to review for a fan of Warhammer 40K.
